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Sep 06

Create Games with Unity

Create Games with Unity

This summer Annex Pro held an event at Vancouver Film School to publicize the game development platform Unity. Product evangelist for Unity Technologies, Carl Callewaert, gave the presentation, “Create Amazing Games with Unity.”

Unity Game Development

Due in part to being free, Unity has a considerable userbase.

It was a fun evening and a chance to meet some of Vancouver’s AAA and indie game developers, discuss digital media content and the interactive web experiences that so many people are trying to create.

Callewaert gave an overview of the Unity platform and talked about some of the features of the latest version, Unity 4.0.

Having started in Europe, Callewaert’s career led him to North America and eventually to Fredericton, New Brunswick. He founded Fundi3D—independent games development with a focus on health and education and still runs that to this day.

Recently I was fortunate enough to catch Callewaert for a few minutes while he was in San Francisco, where Unity Technologies has its headquarters.

Prior to San Francisco he had been in Seattle attending Casual Connect where he gave a presentation called, “Unity: One Engine to Rule them all.”

I began by asking him for his thoughts on the future of gaming. He responded with little doubt that the mobile market would continue to grow.

In terms of what Unity has to offer, I asked Callewaert to explain some of the strengths of this platform. Two things in particular stand out: the software is free to download, free to use *and* easy to use. He emphasizes that last part and says that if you’ve used Adobe’s Photoshop or Autodesk’s 3ds Max, that it’s easy to learn how to use Unity.

Another intriguing quality of this platform is that once you’ve made a game with Unity, the software allows for you to create a version for every available platform: Microsoft Windows, Mac OS, Wii, Playstation 3, Xbox 360, Android iPad and iPhone. That’s pretty comprehensive.

Callewaert is also keen to emphasize that because of all the above, there is a huge Unity community and tons of freely available support.

We wrap up with an agenda that can’t be ignored. What of the prospective game developer? What is the man or woman in the street to do? (If they want to make games ;-)

My utmost thanks to Callewaert for his time. Thank you also to Annex Pro for holding the event.

Wael Elazab.

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